

As the planet recovers, bio-engineering takes the forefront of science, and the study of psionics has created a sizable population of psychics with varying aptitudes. They departed for space, leaving the world in varying states of ruin in their wake. White Wolf’s Trinity explored an Earth where superpowered humans waged a devastating war before leaving the Earth, and their humanity, behind. Currently, the core rulebooks are not available electronically through online retailers and can only be found through second hand sources. Gamma World was rereleased by Sword and Sorcery Studios in 2002, and later as its own stand alone game in 2010 from Wizards of the Coast. Star Drive was made into part of d20 Future, and Dark Matter was released as its own setting. Most of the setting material created by Alternity would go on to be incorporated into Wizards’s d20 Modern line. It still maintains to this day a devoted fan base, but it was not successful enough for Wizards of the Coast to continue publishing it. Without a tie-in to an existing setting, the game struggled to find a wider audience. Being released in the last push of publications by TSR, Alternity entered into a market already saturated with other failed products. Unfortunately, Alternity suffered from bad timing on the marketplace. Alternity’s primary mechanic – rolling a d20 and adding or subtracting another die based on the skill involved and comparing it against a target number – created a dynamic and different style of play that no other system has copied since.

Supplements went into further detail with psionics, space travel, dimension travel, and other more specific sci-fi aspects, allowing GMs to customize the style of game they wanted to run. The game featured rules for alien races, mutations, cyber technology, and a variety of science fiction elements. Not wholly belonging to any one style of science fiction, Alternity offered a space opera setting called Star Drive, a modern conspiracy setting called Dark Matter, and a post-apocalyptic setting called Gamma World. It enjoyed a brief but exemplary life before being cancelled in 2000 following the Wizards of the Coast buyout.Īlternity was the science fiction answer to Dungeons & Dragons fantasy, providing a universal system with modular setting information. Alternity was written by Richard Baker and Bill Slaviscek, and it was released by TSR in 1998. One of the first science fiction roleplaying games I learned was Alternity. The RPG market is not particularly forgiving to science fiction games, and there have been many promising games that have slipped from the echelons of success and into obscurity.

Even former major company games, such as Shadowrun and Rifts, have held a decreasing presence in the hobby. Each game discussed was at least marginally successful, though none held the market position that popular fantasy RPGs currently hold. In my previous article, I examined several roleplaying games which utilize varying degrees of fantasy elements while still being considered science fiction.
